There are different styles of polygon modeling - sub-d polygon modeling and "regular" polygons. But if it is just a simple triangle mesh that will not import back into MoI. MoI v4 does have a new import method for sub-d meshes, so if your mesh is set up to do sub-d smoothing then that can be brought into Moi v4. > MoI v4 this might be an option, is that correct? > I also realized I can't create something in ZBrush and then open it in MoI. The "Divide larger than" takes a distance value and it can be smaller than 1 unit in size, when you put in a value for "Divide larger than", any polygons more than that distance across will get further subdivided. > process? I tried putting in lower values but it doesn't seem to make a difference.Ī value of 1 in the angle field is the lowest it will go for that one - putting in 1 there means that any polygon that has more than a 1 degree angle between surface normals at its vertices will get further subdivided. > Also, am I correct in saying that a value of 1 in both these fields is the lowest value that MoI will That will generate denser polygons so if you are planning on modifying things in ZBrush by applying displacement that would be helpful for that. > along edges" and putting a low value in the "angle" and "divide larger than" fields will give me the best result? > Regarding the meshing options when exporting my model as an OBJ: am I correct in saying that ticking "weld vertices I forget exactly what it is called, it's something like "Subd" or "smooth" option for subdividing. The output from MoI is not set up to do sub-d smoothing, so you would need to disable sub-d smoothing style subdivision and use just plain polygon subdivision. That's because the option to do subdivision smoothing was enabled. > up the model and becomes unworkable (see attachment). > When I try to increase the number of polygons by subdividing the model in ZBrush, it screws Look for a display setting to show meshes using smooth shading rather than faceted shading. If I remember right I think the ribbing effect is a visual thing that ZBrush does - it's displaying the mesh in a faceted style so you can more easily see individual polygons while working in ZBrush. > to think carefully about what I'd create in ZBrush and what I'd create in MoI. It's important for me to know in relation to 3D printing, as I would have > question if this "ribbed" model is of lower quality than the original MoI model, or if it just > Is there a way to prevent the ribbing from happening, but perhaps more important is the Someone told me that in MoI v4 this might be an option, is that correct?įacets 1.jpg Facets 2.jpg Facets 3.jpg Settings.jpg SubD.jpg I also realized I can't create something in ZBrush and then open it in MoI. Regarding the meshing options when exporting my model as an OBJ: am I correct in saying that ticking "weld vertices along edges" and putting a low value in the "angle" and "divide larger than" fields will give me the best result? Sorry, but I'm quite new to this.Īlso, am I correct in saying that a value of 1 in both these fields is the lowest value that MoI will process? I tried putting in lower values but it doesn't seem to make a difference. It's important for me to know in relation to 3D printing, as I would have to think carefully about what I'd create in ZBrush and what I'd create in MoI. Is there a way to prevent the ribbing from happening, but perhaps more important is the question if this "ribbed" model is of lower quality than the original MoI model, or if it just "a visual thing". When I try to increase the number of polygons by subdividing the model in ZBrush, it screws up the model and becomes unworkable (see attachment). (I attached a screenshot of the "ribs" in 2 different colours and B&W.) When I open the same file directly in KeyShot without going through ZBrush, this "ribbing" effect doesn't happen, and the surface is perfectly smooth. However, I've noticed that round surfaces are "faceted" or are showing "ribs" once opened in ZBrush. I'm planning on designing some things in MoI to have them 3D printed, and I can see how on occasion I would take a file from MoI into ZBrush for some further sculpting prior to sending it off for 3D printing. Hello all, I did some further testing with a computer running a KeyShot Pro version, and it indeed opens OBJ and STP files with ease.
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